User modeling in human–computer interaction
G Fischer - User modeling and user-adapted interaction, 2001 - Springer
A fundamental objective of human–computer interaction research is to make systems more
usable, more useful, and to provide users with experiences fitting their specific background …
usable, more useful, and to provide users with experiences fitting their specific background …
Meta-design: a manifesto for end-user development
End-user development (EUD) activities range from customization to component configuration
and programming. Office software, such as the ubiquitous spreadsheet, provides …
and programming. Office software, such as the ubiquitous spreadsheet, provides …
[PDF][PDF] Communities of interest: Learning through the interaction of multiple knowledge systems
G Fischer - Proceedings of the 24th IRIS Conference, 2001 - 143.107.236.240
Complex design problems often cannot be solved by individuals or by homogenous groups.
Communities of interest (CoIs)(defined by their collective concern with the resolution of a …
Communities of interest (CoIs)(defined by their collective concern with the resolution of a …
The linear logistic test model as an instrument in educational research
GH Fischer - Acta psychologica, 1973 - Elsevier
The present paper consists of a theoretical and an empirical part: First Rasch's test model for
items with two answer categories is considered under the assumption of linear constraints …
items with two answer categories is considered under the assumption of linear constraints …
Transcending the individual human mind—creating shared understanding through collaborative design
E Arias, H Eden, G Fischer, A Gorman… - ACM Transactions on …, 2000 - dl.acm.org
Complex design problems require more knowledge than any single person possesses
because the knowledge relevant to a problem is usually distributed among stakeholders. …
because the knowledge relevant to a problem is usually distributed among stakeholders. …
Meta-design: A framework for the future of end-user development
G Fischer, E Giaccardi - End user development, 2006 - Springer
In a world that is not predictable, improvisation, evolution, and innovation are more than a
luxury: they are a necessity. The challenge of design is not a matter of getting rid of the …
luxury: they are a necessity. The challenge of design is not a matter of getting rid of the …
Beyond binary choices: Integrating individual and social creativity
The power of the unaided individual mind is highly overrated. Although society often thinks
of creative individuals as working in isolation, intelligence and creativity result in large part …
of creative individuals as working in isolation, intelligence and creativity result in large part …
Lifelong learning—more than training
G Fischer - Journal of Interactive Learning Research, 2000 - learntechlib.org
Learning can no longer be dichotomized into a place and time to acquire knowledge (school)
and a place and time to apply knowledge (the workplace). Today's citizens are flooded …
and a place and time to apply knowledge (the workplace). Today's citizens are flooded …
Knowledge management: problems, promises, realities, and challenges
G Fischer, J Otswald - IEEE Intelligent systems, 2001 - ieeexplore.ieee.org
This article explores the implications of a design perspective for knowledge management (KM).
We examine the major problems which our approach must address, the promises it offers…
We examine the major problems which our approach must address, the promises it offers…
16 Rasch Models
GH Fischer - Handbook of statistics, 2006 - Elsevier
Publisher Summary This chapter begins with the history of the Rasch models (RM) and also
discusses some basic concepts and properties of the RM. According to Georg Rasch, the …
discusses some basic concepts and properties of the RM. According to Georg Rasch, the …